My first experience with a Smash Bros title was back in 1999, with the release of the first entry in the series, Super Smash Bros. However, I didn't come to the series knowing every character on the roster. As some of you may know, when growing up I only had a Mega Drive, and sadly an additional gaming console in the house just wasn't an option financially. So while the entire roster of characters in Super Smash Bros should have looked like a list of old familiar friends, to be quite honest I didn't recognise anyone outside of the Mario and Zelda franchises. But don't burn me at the stake yet, as since then I've become more than familiar with them all. But while I played Super Smash Bros as someone who wasn't a huge Nintendo fan, I came to this latest instalment with a much better idea of who's who and what's what. So, is it worth your money? Yes, but do read on...
Developed by Sora and out now comes Super Smash Bros. for 3DS, which is easily the best Smash Bros game to date. First off, I'm covering Super Smash Bros 3DS but will touch on the Wii U as well. As both games are technically identical, most of this review will focus on both games combined, with their slight differences being explained a little later. There's no story here, no reason for this Nintendo brawl to happen, but there doesn't need to be. If you've been living under a rock and don't know, Super Smash Bros. 3DS pits Nintendo's most iconic heroes and villains against each other, in what I consider to be the best and most successfully piece of fan service ever.
A new addition to the series is the inclusion of the Mii's as fighters, Nintendo's in-game avatars first introduced alongside the Wii. This time you can kit out your Mii with various different attacks and power-ups, which adds a nice extra bit of flavour and individuality to the roster. There's nothing quite like seeing Denis the Mii lay the smack-down on the Villager from Animal Crossing, personally. Then there's also the Nintendo's decision to implement Amiibo figurines into the game. It's a very similar concept as to what I've seen before used in Disney Infinity and Skylanders, but instead of using them yourself, these characters will aid your during battle, fight other characters while you watch on and also, hopefully, kick your friends asses too. It's an interesting concept, and while having a few Amiibo's certainly isn't vital to enjoying or excelling in Super Smash Bros. 3DS, it does expand the experience somewhat.
Wii U/3DS differences: As I said before, the games are technically identical. However, there are some differences here. Though at its heart it remains the very same experience, some assist trophies, stages and trophies are exclusive to each game. For instance when it comes to stages, the Wii U has Pikmin and Wii Fit Studio stages, while the 3DS version has Golden Plains and Green Hill Zone stages. If you're a hardcore Smash Bros fan you'll most likely buy it for both platforms, but for most out there the changes aren't enough to warrant another purchase. Three big differences with the 3DS version is the inclusion of Smash Run, Trophy Rush and Street Smash modes. While Street Smash and Trophy Rush modes aren't really anything to rave about, Smash Run is actually pretty great. It contains the usual Smash Bros gameplay we all know and love, but instead of playing within a small arena, Smash Run lets you explore large open levels, find loot and beat enemies and bosses. It kind of feels like an old school Mario title, with a little extra peril thrown in for good measure.