Friday 25 February 2011

Game Review – Marvel vs. Capcom 3

Formats: PS3 & Xbox 360

Any avid fighting fan will tell you that Marvel vs. Capcom 2 was one of the most frantic and enjoyable 2D brawlers of the last decade. The franchise has been a roaring success all the way from the arcades, to the Dreamcast, onto the Playstation 2 and Xbox and now finally, has graced a new generation of gaming. Marvel vs. Capcom 3 once again revitalizes the series, pitting some of the most iconic and memorable heroes from both universes such as Spider-Man, Captain America, Ryu and Dante, in a 3-on-3 battle like no other. With a brilliant new art design, lots of replay value and a refurbished fighting system catered to simplify what was a quite an advanced game, Marvel vs. Capcom 3 is a winner in all departments.

For newcomers to the series, there really is no better time to enter the fight to save the world than right now. Marvel vs. Capcom 3 allows you to chose a team of three heroes from a dazzling and varied array of characters from both the Marvel and Capcom universes, pitting them against each other in a smooth, fluid and breathtaking battle for victory. Each character feels different and are all fun to experiment with, although the basic mechanics in MVC3 are similar for all characters. For those of you who don’t know, the predecessor in the series was renown as a very advanced fighting game, forcing players to learn certain techniques that took a lot of time and effort to master. Well MVC3 decided not to walk in those footsteps; rather it wanted to be as accessible as possible for a wide variety of players. This is done by cleverly simplifying the game’s controls. With light, medium, heavy and launch buttons, players can easily pull of combos on the ground and in the air without having any need to learn tricky button combinations. That isn’t to say that MVC3 doesn’t have plenty to offer the competitive player, but it allows almost anyone to pick up the game and give it a go. If this still sounds too difficult for you, then MVC3 goes a step further by offering a ‘simple’ game mode that minimizes the buttons further to one attack button and special attack buttons, allowing the computer to create combos for you with the press of a single button. While this obviously limits your capabilities throughout the battle, it is an accessible way to start playing and get to grips with the game before opting for the normal button configuration.

However you chose to play MVC3, there is no doubt you will have a blast playing with your favourite characters or getting to know some of the new faces of the game. Superskrull, a vicious enemy from the Fantastic 4 universe is an excellent addition to the game, using variations of all of the Fantastic 4’s powers. Dante from the Devil May Cry series is also a fan favourite with his lightning fast moves and quick chain combos. Perhaps Viewtiful Joe from the world of movies is better suited to your fighting needs? It doesn’t really matter who you opt to play as because everyone’s charming and devastating, the two words best used to describe MVC3.

It’s safe to say that just like me, many of you out there will pick the game up and try to jump into the action straight away. Although I loved the experience, I got destroyed somewhere near the end of my first arcade run. Not knowing what to do, I opted to scurry through MVC3’s different game modes and found ‘mission mode’. Mission mode is an excellent tutorial like station that allows you to practice almost every aspect of every character’s moves. While this is a brilliant way to learn how to perform effective air combos and link hyper-combos etc, unfortunately the game-mode severely lacks in a demo function that Street Fighter IV used well. What I mean by this is the combos that the game wants you to perform are not shown in a demonstration, the commands are merely thrown onto the screen and you have to figure the rest out. While not a terribly complicated fighter, timing is still a key factor in performing these advanced moves and players with no previous experiences could seriously struggle here. This is a massive shame and perhaps one of the game’s biggest disappointments, a little bit more care into this mode and we could have seen plenty of competent fighters online.

Speaking of online, once you’re brave enough you can tackle the world’s players with your squad of superheroes. The online runs smoothly and is a real joy, until you decide to join a lobby. The lobby system is rather poor in that when you are waiting for a game, you actually don’t watch the fight in progress, rather just the health bars of those playing, come on now, really? Online fighters since the dawn of time let you watch others play in a theatre-esque mode, what’s the deal with sitting you in a dark room full of health bars, I wasn’t best pleased! When you do get into the action MVC3 is an absolute blast and certainly doesn’t disappoint.

If you need to play against the computer some more before you step on the online battlefield, then your standard practice and versus modes are available, alongside the story arcade mode. In comparison to the vibrant characters available, the story mode feels somewhat washed up. In fact calling it a story mode is pretty ridiculous so from now on it shall be known as arcade mode. Nevertheless, you progress through seven stages beating opposing teams until you reach the game’s climactic boss and I’m not going to reveal the name of the devourer of planets, but fans of the Capcom universe are going to be very pleased with the choice.

From a technical perspective I don’t think I could be anymore impressed with MVC3. The graphics are just outright beautiful, each and every character is gorgeous, the combat is brought to life with explosions, thunder, lightning, proton canons, whatever they could fit into it, gosh they did. The backgrounds although lacking in numbers, are all great to look at and of course take you to very nostalgic arenas such as a Resident Evil lab with a Tyrant overlooking the battle or the ever-nostalgic Danger Room. Wherever the game takes you, it is visually stunning, from the opening cinematic, to the menus and into the combat. The audio is also one of the best things about MVC3. It is a sheer joy to hear your favourite heroes brought to life with such humour; Spider-man, Deadpool and Dante in particular are brilliant characters to listen to after their victories. Of course in terms of game mechanics, the new revamped fighting system simply cannot be faulted, I was a victim of Marvel vs. Capcom 2 in that my friends were all brilliant at it and I just couldn’t get the hang of the complicated fast-paced action. Well here I feel like the slate has been cleaned and I stand a much fairer chance against my friends, therefore MVC3 gets 2 thumbs up in that department from me.

Ultimately there is nothing not to like about Marvel vs. Capcom 3, it is a beautiful, technically efficient and fun to play fighter that blends ferocious combat with easy-to-use controls that allow everyone to get their hands dirty. The charm that these iconic characters bring to any experiences is utilized to perfection with a brilliant graphical and audio presentation, it’s just an absolute winner and you need to get a copy now.

Technical presentation – 9.0

Graphics – 9.0

Game-play – 8.0

Replay value – 8.0

Final score – 8.5 / 10

Igor, CeX UK Contributor.

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Monday 21 February 2011

Game Review - Dead Space 2 (2nd opinion)

Formats: PS3, Xbox 360, PC

Back in 2008, software giant EA (better known for it's unrelenting barrage of sequential sports games) released a new IP, a sci-fi survival horror by the name of Dead Space. Featuring a distinctive holographic HUD gimmick alongside a unique 'shoot-off-their-limbs' gameplay mechanic, Dead Space wowed gamers and critics alike with its solid gameplay, creepy atmosphere and impressive presentation. This time around EA hands the developmental reigns over to Visceral Games. Can they improve on an already stellar title, or will EA pump out another unnecessary sequel?

Dead Space 2 rejoins the galaxy's most unlucky engineer, Isaac Clarke, three years after the events of events aboard the USG Ishimura. Awakening in the midst of a Necromorph outbreak, Isaac's urgent opening escape sets the tone for the rest of the game, which feels more frantic and immediate than the first. Swinging from moments of quiet, nail-biting tension to balls-out terrifying action, Visceral Games manage to craft an experience filled with thrills that doesn't shatter the subtle creeping fear of the original. While the sense of intense isolation aboard the Ishimura may have been abandoned in favour of the new setting within the Sprawl space station, a new kind of fear is introduced as you pass through recently inhabited areas filled with evidence of hastily constructed barricades and forsaken belongings. A real sense of panic rose in my throat as I saw the main shopping district of the Sprawl overrun by rampaging Necromorphs! The new setting also addresses the criticisms levelled at Dead Space’s repetitive structure, moving the player through various new areas rather than exhaustive back-tracking. The environments also look fantastic, and I was constantly amazed by the game's use of lighting and shadow.

The new setting is not the only change in Dead Space's narrative. Isaac, having played the role of the 'silent protagonist' in the first game, speaks for the first time, interacting not only with the small cast of survivors on board the Sprawl but also with the apparitions within his own mind. Upon hearing about this change during the game's development, I dreading Isaac turning into a clichéd action-hero stereotype, but Visceral Games did well to keep his dialogue in character, limiting it to brief, flustered exchanges and angry, spluttered expletives. Truthfully, if faced with an onslaught of horrifying creatures constructed from the decaying corpses of our recently deceased friends and relatives, I'm sure most of us would drop a few F-bombs along the way.
Dead Space 2 also tweaks the gameplay in a more action-oriented direction. Isaac moves with greater speed and finesse, and his melee attacks now have greater effectiveness. By introducing a greater number of movable (by which I mean pointy) objects in the game's environments and a new regenerating Stasis module, the developers encourage the player to get more creative with their kills, freezing enemies more often and using their own dismembered sharpened limbs against them. Of course it wouldn't be a proper sequel if they didn't add more weapons and armour too. While some are more forgettable than others, the new Javelin launcher is an instant hit, allowing you to impale enemies onto nearby walls before electrocuting them with the alternate weapon function.
The enemy roster, like an infected boil, has swollen and become more disgusting. The Puker symbolises a new kind of threat, pinning you in place with corrosive acid while other faster Necromorphs (such as the swarming Pack) close the distance. My favourite addition by far would have to be the Stalker, an enemy who signals its presence with a chilling echoing cry long before you can catch a glimpse of it. This Necromorph is different in its approach, as it hides in wait for its prey before springing out and charging headfirst towards you. These encounters stand out from the other more frantic battles, and really serve to add spice to the experience.
As well as some fairly clever engineering puzzles and zero-gravity segments (which, with the new thruster-suit, lose the disorienting wall-walking of the original, sadly) Dead Space 2 keeps things interesting by constantly pushing the player through spectacular set-pieces. Whether being dragged upside down by a giant Necromorph, sucked into outer space through a hull breach or engaging in some pretty shocking medical procedures, Dead Space 2 doesn't contain a dull moment for poor old Isaac.

Once you've explored the Sprawl, there's also the multiplayer component to tackle. On paper, the online experience sounds like a perk-based Left 4 Dead, with a four-man (or woman, this is 2011 after all) team of humans struggling to achieve certain objectives, such as activate a series of bombs or escape an overrun ship, all the while fighting back wave after wave of respawning human-controlled Necromorphs. Conversely, as the Necromorphs, it is your job to prevent the survivors completing their task, using a variety of boogie-men (or women I suppose) all with different abilities. Unfortunately, due to the confusing layout of the levels and the almost instantaneous respawn times, the few matches I played descended into the virtual equivalent of a group of strangers running around a darkened room flailing their arms and screaming 'AAAAAAAAHHHHHHH!!'. Perhaps after a proper online resource is established which explains certain mechanics (such as how the various Necromorph abilities work or what the different objective markers mean), the multiplayer component will become less impenetrable to new players.

Dead Space 2 is all I could have hope for from a sequel. An adventure that builds on the experience of the first game, not only in terms of new gameplay elements and environments, but offers a change of pace and tone. If Dead Space was the video game equivalent of Alien, then Dead Space 2 is definitely Aliens, with a bigger cast, bigger guns and bigger thrills. As a bonus, the PS3 version also comes bundled with Dead Space Extraction, the excellent on-rails Wii shooter. There really is no reason to not buy this game. Unless, of course, you're chicken.

Lukao gives Dead Space 2 - 9 dismembered limbs out of 10.

Lukao, CeX UK Contributor.
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Friday 18 February 2011

iPad 2 Dreaming

The Apple iPad 2 is the long awaited (ha), much anticipated successor to the original iPad. The original iPad, loved by many (many=the millions of Apple fan boys/girls) was a hit, it began the trend of consumer tablets, what is now a huge market. Big hitters such as Motorala, HP, Lenovo, and HTC have just announced their very own tablets at the MWC 2011 but just how far can they go when Apple already has the tablet market by the neck and how popular will the iPad 2 prove to be? We'll have to wait for those answers but what I can tell you, or should I say speculate, is what the iPad 2 will be sporting.

Let's begin with the 'what' and 'why'. There have been rumours that iPad 2 will have not only one, but 2 cameras. A back facing 1 megapixel camera and a front facing camera of an undisclosed quality. The front facing camera will obviously be used for FaceTime as proven by screenshots of the 4.3 beta screenshots that the iPad 2 will assumedly be running (final, not beta). Apple are looking to continue the trend started by the iPhone 4 with the font facing camera and are no doubt wanting to push FaceTime harder onto consumers.

and here we have a screen protector with what looks like a hole for a front facing camera

Not much is known about how it's outer shell is going to look like. In my mind, the iPad 2 will look similar if not the same to the original except it will be lighter and maybe a little more compact. Rumours tend to suggest the same. The iPad 2 may be another case of the iPhone 3G and 3GS. Now onto the screen, will it be a large, beautiful Retina display? Computer says no...according to analysts the iPad 3 will have the display we've all come to love. Apparently it's too costly and difficult to produce at such large sizes. OK, what about a higher resolution? Nope, several pieces of evidence suggest that the the iPad 2 will be running at 1024x768 the same as the original iPad. You're probably screaming at the screen right now, it's OK, I understand your anger. Will a dual core ARM Cortex A9 clocked at 1.2 GHz help? Yes? Good. Keeping in line with many of the other mobile products currently on, or entering, the market, the iPad should be running the aforementioned processor with a whopping 512mb of RAM (I say whopping because it's double the original's amount). Plus, for all you gaming fanatics out there it is also rumoured to have Imagination’s SGX543, a dual core GPU and we're expecting 2/4x the graphics power than the original.

News about new iPad specific features in iOS 4.3 is few and far apart but this is what I've scraped together. There will be internet tethering, a switch on the iPad 2 will be used for either muting or rotation lock, multitasking gestures and the camera will use the full screen.

Finally, the when. When is this blasted machine going to be released, heck, even announced?! Just a few months ago many were saying Feb 14th, yes Valentines Day, but it came and went without so much of a hint. The general consensus is some time in April, so far that round-a-bout date hasn't been contested so I'll be waiting here, patiently, while getting all the more agitated waiting for news of it.

Omran, CeX UK Contributor.

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Tuesday 15 February 2011

Game Review - Mario Sports Mix

Format: Wii

Mario’s fame can pose the Italian plumber some real problems at times. Tying Nintendo’s mascot into party games is a tricky affair due to it being a rarity for the game to be an actual success. Mario Sports Mix isn’t Mario’s first attempt in the sports world and by no means his best, but that’s not to say there isn’t fun to be had across the board of available sports. Basketball sees you and your friends face off or throw the AI into the mix for some heated street balling, field and ice hockey also show off creativity and sparks of life, unfortunately dodgeball and volleyball are relatively shallow and uninviting experiences that are perhaps best left alone and avoided altogether. Mario Sports Mix produces some terrific graphics, easy to use control schematics and lots of fun surprise appearances from Square Enix’s Final Fantasy and Dragonquest characters. It is just a shame that the gameplay itself is not as immersive as some of the other content present.

Mario Sports Mix follows the traditional tournament based formula that has made all of Mario’s prior competitive encounters so famous. Playing against the AI is certainly a monotonous affair in the various tournaments on offer, with the game’s difficulty curve being ridiculously easy and then suddenly ridiculously cheap and unfair, certainly making the AI an inconsistent opponent. Playing with your friends helps to make the experience more entertaining but unfortunately Mario Sports Mix just doesn’t have the replay value you would hope a party game would have and it becomes tedious rather quickly.

There is always light at the end of the tunnel and this light is in the shape of a Basketball hoop. Naturally almost all of the actual sports’ rules are simplified and neglected, opting for an arcade like experience that sees you launching massive alley-oops and throwing huge three-pointers all day long. The balance of the game is what lets it down, especially when playing defense, as you feel incredibly overpowered with the ability to stop almost any shot taken towards the hoop. This makes playing on offense seem like a game of potluck where catching your opponent napping is the only way to effectively score points.

Hockey is also a decent game that offers some interesting entertainment. The games pacing is good and allows you to link up well with teammates quite effectively. AI goalkeepers seem to be hockey’s biggest issue, especially when at times they are unbeatable and then moments later, let in the simplest of shots; you just don’t know where you stand with regards to your last line of defense and this can be infuriating. It is also a real shame to see Mario Sports Mix try to implement the traditional fighting that is seen in hockey, only to have it become a Wiimote waggling affair that is neither fun nor worth the time and effort.

It’s a real crime that those two sporting outings are the only good ones on Mario Sports Mix because if Volleyball and Dodgeball were even remotely as entertaining, then it could have been a good party game. The former is simply a case of running to where the ball mark is and the game automatically launches the ball back. The latter is impossible because catching the ball is so easy you rarely ever knock out opposing team members.

In typical Mario-esque fashion, there are still some nifty additions to Mario Sports Mix that help liven up the experience. As you would expect, various items are available to be used throughout the sports including such classics like mushrooms, bananas, turtle shells, bombs and stars. Each character has their own special ability, which normally lead to automatic goals that although are cheap, are loads of fun to pull off. Each venue or court has their own unique environmental advantages and disadvantages, giving the game an unpredictable edge that keeps you on your toes. This mushroom kingdom charm is portrayed perfectly and is sure to bring smiles to Nintendo fans’ faces.

Ultimately Mario Sports Mix isn’t a bad game; it simply feels like a non-finished product. Everything is in place to be an entertaining sports party package, but the lack of effort put into the games and consequentially the lacking amounts of effort you will put into the games, is poor. A lack of any sort of skill required, shallow controls and unresponsive and sluggish gameplay make Mario Sports Mix a let down in the gameplay area. The great graphics and audio, beautiful environments and that everlasting Mario charm do make you feel like you are once again part of the Mario Kingdom and if you don’t mind simple and mindless entertainment to pass the time, than Mario Sports Mix is one to try out and pass the hours with.

Technical presentation – 7.0

Graphics – 9.0

Game-play – 5.0

Replay value – 4.0

Final score – 6 / 10

Igor, CeX UK Contributor.

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Friday 4 February 2011

Game Review - Dead Space 2

Formats: PS3, Xbox 360, PC.

2008 saw the release of my favourite game of this generation, Dead Space. Shocking the masses, the survival horror masterpiece exploded into the spotlight with its terrific gameplay, innovative and terrifying enemies, coupled with a haunting story and narrative. It was truly a joy to play through and left me hungry for the inevitable sequel. Well here we are, January 2011 and already we have what I consider to be a candidate for the game of the year. Dead Space 2 is the best survival horror and third person shooter on the market; there is no disputing this fact. Development has enhanced the experience in every way shape and form, giving fans what they want but intertwined with new and exciting twists and turns, primarily by introducing us ever closer to the games’ protagonist Isaac Clark. Disemboweling Necromorphs and hunting down the Marker has never been more fun.

The game is set three years after the events on board the USG Ishimura, which has given Isaac plenty of time to go progressively more insane and out of tune with reality. Now set aboard the space station Sprawl, from the word go you are plunged head first into a spiraling fight for your sanity and survival. The story’s progression naturally resembles its predecessor, with linear direction from objective to objective, but this is absolutely fine in this case because the large and diverse environments in the Sprawl don’t make you feel secluded and simply wondering through narrow corridor after narrow corridor. Unfortunately the other characters in Dead Space 2 aren’t quite as likable as your partners in the original, but they matter little anyway so its easy to overlook.

Isaac faces a new and thrilling set of Necromorphs including stalkers, spitters and hordes of ghoulish infants. It feel as if these enemies were stripped straight out of Left 4 Dead’s original concepts but thankfully they fit in very well here. It is Isaac’s inner demons that are your worst enemy however, and what perhaps sets this game aside from others in the same genre. As Dead Space 2 progresses, reality and Isaac’s imagination converge into one entity and seeing how this affects our hero is truly an ever-exciting scenario. A big addition to Dead Space 2 is the inclusion of Isaac’s voice. I was slightly disappointed with the idea as I liked the mystery surrounding our protagonist and my assumptions held true as what he says isn’t particularly breathtaking, but his continuous struggles and conversations with illusions and imaginary people are very well narrated and help envelop you in the psychological thrill surrounding Isaac.

Visceral studios took the next logical step and decided to bring the action and gameplay to new heights in their sequel. Dead Space 2 feels a lot smoother and lighter than the original. Isaac is no where near as sluggish as he felt in Dead Space, he moves with real intent and boy is he required to do so after you check out some of the enemies you will face. Dead Space 2 shocks and terrifies you around every corner and the boss battles in particular, while few and far between, are some of the best moments the game has to offer. Your time spent mutilating Necromorphs couldn’t really be any more fun with Isaac’s entire returning arsenal available once again including the ever-famous Plasma Cutter. New additions are of course made available later including strategic trip mines that allow you to put some thought into your fight for survival.

Dead Space 2 makes much better use of the environment this time. Most particularly, the kinesis ability now allows you to pick up and utilize any sharp objects as weapons, including necromorph limbs. Those who have played the original will find it relatively easy to avoid wasting ammunition, but those of you who want to go a little gun-ho could find this particular ability rather useful when caught in a tricky situation. Other noticeable environmental elements include being able to shoot out windows and glass screens and force Necromorphs out into the darkest parts of space, but to save yourself you must shoot out an emergency switch that plugs the hole with a shutter, providing a thrilling, intense and memorable gaming segment.

Isaac’s movements and the clever use of the environment are coupled hand in hand with beautiful presentation and audio, making Dead Space 2’s technical presentation simply phenomenal. It truly is a beautiful game, the dim yet diverse environments helps to pull you into the lonely world Isaac finds himself in, while the amazing audio keeps you on the edge of your seat, jumping and skipping heartbeats at every little sound. It truly is a joy to experience.

One of Dead Space’s most impressive elements was the clever incorporation of in-game information and your HUD straight onto the back of Isaac’s suit to provide no distractions from the immersive gameplay. These clever ideas all transfer over once again as you travel from location to location in the role of the Sprawl’s handyman service. These menial tasks can be quite monotonous, the occasional puzzle does however serve as a welcome break from the carnage that is the majority of the game.

Diversity is one of Dead Space 2’s defining features over the original. Although the Ishimura had various different levels such as the medical bay, the crew quarters and so forth, Dead Space 2 reminds me of Bioshock and how terrifying the thought of abandoned society can be. You will visit shopping centers, residential quarters, schools and other memorable areas that are completely desolate apart from the occasional speaker announcement of how great life is on the Sprawl. This really helps add to the isolation that Isaac goes through and keeps you ready for a sudden change of pace at any moment the game chooses. Unfortunately, it is very easy to tell when these switches of pace are going to occur. Visceral studios didn’t really stray too far off what made the original so successful and as a result, it is very obvious when an ambush is going to occur or when something shocking is going to happen. Saying that, there are still some very unique and well thought out twists, turns and jumps, but it is difficult to shock the masses who have already experienced some of the genre’s best tricks in the original.

Another interest change to Dead Space 2’s mechanics involves the Zero G areas of the game. In the original Isaac spent a considerable amount of time without gravity, floating from one platform to the next. Well in Dead Space 2 you are now given a lot more freedom with the addition of jet boosters that let you float around and explore vast areas with no gravity. Once again the physics is brilliant and really helps to create a different experience. Some of the games most thrilling moments including the Halo jumps are involve the use of these jet boosters.

The campaign mode should last you around 14 hours through the first time round, but there is plenty of reason to come back to it. One of my biggest issues with the original game was the lack of further upgrades to the suits, there were four levels and that was it, so aside from the weapon enhancements, there was little reason to return for a second play-through. Dead Space 2 however, offers plenty of upgrades for both weapons and armour to keep you coming back to try and unlock it all. The addition of hardcore mode that only allows three saves throughout the entire mode is also worth trying, if you’re brave enough.

The other reason of course, is the brand new multiplayer mode incorporated here. The game sets up various team based objectives where a group of engineers set off to complete in a time limit while the other team plays as the Necromorphs, doing everything in their power to rip you apart. Very similar to Left 4 Dead style gameplay, both teams get to play as each team on the map, earning experience points, weapon unlocks and enhancements as you play more and level up. Dead Space 2’s multiplayer does an excellent job allowing you the experience of consistent and frantic gameplay as opposed to the campaigns in and out style of gameplay. Ultimately, it is a terrific game mode that is highly recommended and allows you to experience Dead Space like never before.

To conclude I believe that ultimately it is very difficult to change a game formula dramatically without removing what made the original so great. As a result, Dead Space 2 shines with its enhancements as opposed to innovations. It truly is a fantastic game on every level from technical design, to presentation, to gameplay and story. Everything about Dead Space 2 is exciting and thrilling. Perhaps more concentration on the story could have helped, but Isaac’s internal struggle takes the limelight regardless, so even that would hold little significance. I really believe that 11 months from now we will be saying that Dead Space 2 was one of the best games of 2011 and it will certainly be a candidate for game of the year. The predecessor was overshadowed in 2008 by the award winning Metal Gear Solid 4, which I felt was incredibly unlucky. Let’s hope that this could very well be the year of Dead Space 2, keeping you on the edge of your seat as you blast through waves of terrifying Necromorphs.

Technical presentation – 9.0

Graphics – 9.0

Game-play – 9.0

Replay value – 8.0

Final score – 9 / 10

Igor, CeX UK Contributor.

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CeX defends gamers' rights to secondhand games

CeX was recently interviewed by leading UK gaming site in a feature about second hand games. This comes after UK independent consumer's association Which? stated "During our research, we found that Cex, the entertainment and technology store, consistently offered us the best prices for our games, both in cash and store credit."

See the veiws in the video below. The debate applies to all countries and your rights to trade the games you own.

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Tuesday 1 February 2011

CeX in Negócios & Franchising

Portuguese business magazine reports on the the unique nature of the CeX model. The article covers the need to recycle and that CeX has useful and unique role. The article also notes that CeX is looking for partners to expand into Portugal.

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CeX in The Sunday Business Post

In a article entitled 'Exchange and conquer the digital market', The Sunday Business reports on the demand for CeX around the world. The article touched on Ireland's first CeX store planned for Dublin.
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CeX on

Eurogamer interviews CeX as the industry leader in second hand games.
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